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BYJU's Magic Workbooks help pre-kindergarten through 3rd grade students with math, language and reading skills.

The world of educational programs and video games is vast, but not all products are created equal. So how should parents and teachers choose?

Nadine Levitt, founder of educational technology platform WURRLYedu, suggests considering “whether[a show or game]helps or replaces learning by stimulating creativity and curiosity.” doing.

But the label “education” isn’t everything, says Lisa Castaneda, co-founder and CEO of Foundry 10 Education and Research Organization. “People may have the misconception that games that aren’t marketed for educational purposes have no learning value,” she says. “A bigger concern is that games marketed as educational may not have the learning value that parents expect.”

lesson learned

It is up to parents and teachers to help children make connections between entertainment options and the lessons being taught. We need to follow up with the children to make sure that the objectives are being met,” says Castaneda. So if the game is skill-oriented and your goal is to practice and gain fluency, see if those skills have improved.

The Doodles + Digits online platform allows math to be represented visually and associated with real-life examples for elementary school students.

Even without a specific goal, Levitt says, it’s helpful for kids to reflect after watching a show. It’s as easy as asking, “What’s the biggest?” The moment was for them and how it made them feel.

Virtual reality option

Virtual reality tools can also benefit from follow-up. “We had teachers using virtual experiences involving refugees to help students understand the experiences and perspectives of those trying to flee,” he says. The teacher set up a digital her pen pal exchange with a refugee student from the area and the class raised funds for UNICEF.

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